![]() Essentially you're making an automated assembly line to construct things. Infinifactory is a 3d puzzler where you manipulate objects in 3d space using conveyers, elevators, rotators, pushers, blockers, welders, lasers, demolishers, counters, etc. I'm about 70 hours into the and there's still a final set of missions so Really nice puzzle game from same developer that made Spacechem. Really nice puzzle game from same developer that made Spacechem. It's a surprisingly compelling loop to get caught in, and I think anyone who likes a good helping of problem solving will get their money's worth from this game. You could easily lose tens or even hundreds of hours to this game finding new and creative ways to solve the many problems it presents you, trying to eek out a little more efficiency. Infinifactory is a puzzle game that does not resemble many other puzzle games other than Spacechem (by the same developer) but it's a shame because the sort of puzzles on offer here are a far better test of your problem solving abilities than its contemporaries. It's a compelling challenge, and it really serves to highlight just how varied the possible solutions are. This does not actually affect progression, but it does give you an incentive to come back and find new solutions and see how well you can do compared to others. When you do solve a puzzle the game grades you on three things: how quickly you can produce your target output, how large your factory is, and how many blocks you used. There will be false starts here and there, but it always feels fair. As you break things down and try different things, every puzzle will begin to make sense. ![]() But every single one feels solvable after some experimentation. As the game progresses the puzzles get progressively more daunting, often leaving me wondering how I'd even begin to solve them. It feels awesome to get everything working together perfect sync and to see a bunch of blocks get turned into a line of tanks or shuttles. There is a certain degree of trial and error involved in making a functional factory, but the end result is always satisfying. eventually you will reach a point where every solution you come up with is likely going to be unique to you. As new tools are introduced it opens up not only more difficult and complex puzzles, but also more and more ways of accomplishing any given task. Instead you are given free reign to find your own way forward. It's not a case of figuring out the order to perform a set of pre-determined actions. You are given plenty of tools, which are doled out at a very deliberate pace as you progress but the game offers you no clear solution. Each level presents you with something to produce, and space to build a factory that will convert parts into that finished product. The key to its success is in how it layers a bunch of simple mechanics to build complex and open-ended puzzles. You are How are there no reviews for this game? Infinifactory is an excellent little game, and one of the best puzzle games in recent memory. It's that accessibility that makes Infinifactory special: not only is it clever, but it shares its cleverness with the player.How are there no reviews for this game? Infinifactory is an excellent little game, and one of the best puzzle games in recent memory. ![]() The best Infinifactory solutions blow my mind, but I'm happy with my own ones too. This is the most generous game Zachtronics has made, opening up SpaceChem's lofty problem-solving up to anybody who can place blocks without sacrificing too much intellectual headroom in the process. It's nice to be able to finally give Infinifactory the outright recommendation it warranted earlier in the year. It's appropriate, then, that Infinifactory allows you to output a gif of your creations at the touch of a button (these have been upgraded in a recent patch, too) and that, for those who want to take things further, there's the option to create and share user-generated puzzles via the Steam Workshop. It's the videogame equivalent of those incredibly compulsive looping gifs of factory processes, but you made it-and the pride you experience in coming up with a solution feels 'earned' in a way that it does in few other games. There's a tremendous satisfaction to watching a machine that you've slaved over diligently follow your orders. The genius of Infinifactory is not that it's a very well-designed puzzle game: it's that it makes you feel like a talented designer too.
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